WWII Plane Game in Phaser.js
WWII themed plane game made in Phaser 3. Use the arrow keys to move. Use the space bar to fire. Ctrl+/- to resize the screen, if necessary. Points are subtracted for allowing a plane to get away. All assets and code were created by me aside from the background and the music. No mobile support yet.
Program made to demonstrate the advantages of a dynamic algorithm over the fixed priority rate monotonic algorithm.
This is a modified version of the knapsack problem, created for my algorithms class. The program accepts a value for k, then accepts a set of numbers. It then tests to see if a combination of numbers in the set will add up to k.
The maze is created by a random depth first search algorithm. By hitting the ‘DFS’ button, you can make the maze solve itself with depth first search. When entering the site, a window will prompt you for the size. Anything over 100 will probably lag quite a bit. Clicking on a block will allow you to remove or place a wall in that square.